ゲーム、ソーシャルメディア、現代文化における設計論理と社会的機能の相互作用を分析する。
The political interrogation of Dragon Restaurant and Odyssey;The conservative sympathy of Dragon Restaurant and historical echoes of the 1930s
WeChat identity lock-in and context collapse: where have young people fled?;Identity fragments vs. platform shelters;The genetic conflict between tool and media in WeChat
Comparison between ILLIT and Western chart-rigging fandom culture;Core pain points of the idol industry and girl groups
Asymmetry between Chinese postmodernity and institutional modernization;Groundless postmodernity: time compression and consensus vacuum;Tension between strategic thinking and normative vacuum
Delayed Gratification and the Journey of Death Under Fragmented Storytelling;Dark Souls Information Gap and the Authorial Voice of Expedition 33;Hidetaka Miyazaki: Monetizing Information Asymmetry an…
ABC Identity and Dual Marginalization;The Game Between An Ran's Model Muzification and Faria Anderson;ABC Identity Dislocation and the New Orientalism Debate
The Post-Genre Era: Commercial and Evaluation Matrix;Tool's Grand Narrative vs. Gen Z Emotional Catharsis Debate
Chinese dramas fill the intermediate gap in screen formats;The decoupling of TV dramas from television media
The deeper logic behind the claim that movies only raise questions or create desires;The gap between movies and reality;The paradox of interactivity and real cost
Break in Beijing's cultural output;Forest of universities and desert of output;Compound culture vs. hutong culture
Comparison between the first and second generations;The sixth generation of scholars and 'publish or perish';Comparison of intergenerational fates between science and humanities