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游戏信息差与世界观构建

分析宫崎英高等游戏设计中,如何将信息不对称转化为玩法正反馈,并构建具有自洽性、冷漠感的世界,同时对比电影等非互动媒介的缺席感。

SdreavmerSdreavmer@Sdreavmer

Monetizing Information Asymmetry: Miyazaki Turns 'Cheapness' into Positive Feedback

Delayed Gratification and the Journey of Death Under Fragmented Storytelling;Dark Souls Information Gap and the Authorial Voice of Expedition 33;Hidetaka Miyazaki: Monetizing Information Asymmetry an…

SdreavmerSdreavmer@Sdreavmer

Movies create a sense of absence: one-way display vs. the answering power of game interactivity

The deeper logic behind the claim that movies only raise questions or create desires;The gap between movies and reality;The paradox of interactivity and real cost